This video provides a fix for my first video about saving and loading tilemaps: • Saving and Loading Tilemaps - Unity T...
For some people the InstanceIDs might get changes as they are internal Unity values. Since this never happened for me I thought using this approach should be fine, but I got educated otherwise on my Discord channel.
My first fix, using Unitys AssetDatabase as a fallback solution to retrieve the TileBase data, completly prevents the game from being built. So this was complete crap.
In this video we use our own identifier to make a connection between a saveable reference and the tileBase. This is exemplified by the name. An whole complete working tutorial will be coming soon.
The GitHub repository from the original tutorial has been updated.
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💻 CODE: https://github.com/MichelleFuchs/Savi...
💬 DISCORD: / discord
❤ SUPPORT ME: / velvary
🎮 PLAY MY GAMES: https://velvary.itch.io/
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💡 ...MORE TUTORIALS: / velvarygames
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Timestamps:
00:00 - Intro
01:30 - The Solution
01:52 - Coding the Solution
04:20 - Update the Saving Part
05:52 - Update the Loading Part
06:42 - Conditions
07:02 - Thank you for watching :)