Sharing the progress of the Untold Engine (v0.0.13) | Game Engine Development

Опубликовано: 12 Апрель 2020
на канале: Harold Serrano
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In the latest release of my game engine, several issues were fixed. The major issue was the loading speed of 3D models. The Untold Engine no longer imports models from XML file types. Instead, a binary file format was developed and all 3D model is now imported from binary files. Doing so improved the loading speed significantly. The navigation path computed using the A* algorithm was also improved. The I/O controllers were also improved.

Resources:
Math Engine: https://amzn.to/2Nqy1sO
Thinking in C++: https://amzn.to/360U14c
Rendering Engine
Graphics Shaders (Theory & Practice): https://amzn.to/36WrkXi
Shader site: http://shdr.bkcore.com
OpenGL SuperBible: https://amzn.to/2tbmarU
Design Patterns: https://amzn.to/3843OaM
Head First Design Patterns: https://amzn.to/30odTwO

Physics Engine
Physics for Game Developers: https://amzn.to/2uLy3VG
Game Physics Engine Development: https://amzn.to/36ZLTSE

Collision Detection:
Real-Time Collision Detection: https://amzn.to/2FTaegW

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