In this video I will show you how to create ropes in the Godot Engine like in my game Bottomless ( https://www.bottomlessgame.com ).
Those ropes will be Rigid Bodies, so they will react to physics and collisions.
In the first part of this two part series, we will build everything to spawn ropes on the map and make them look good.
At the end of the series, I will also publish the source code on GitHub - as always 👍
If you want to support me, the biggest favor would be to check out the game I am currently developing (Or share it or to suggest it to friendly streamers!):
https://www.franzfury.com/
Or you can buy me a coffee:
https://www.buymeacoffee.com/raffa
Follow me on Twitter:
/ mv_raffa
Join the nice Community at the Everett Station Discord:
/ discord
Timestamps:
00:00 Intro
00:30 Create a Rope Piece
01:30 Create the Rope End/Start Piece
02:05 Create the Rope Scene that controls all ropey stuff
03:45 Create the Teststage
06:00 Improving the Rope script
14:00 Finetuning the Rope physics parameters
17:00 Making the rope visible! Drawing the line.
21:30 WARNING: I forgot to show I changed the Rope scene node type to Node2D!
22:00 Fix the jittering on long ropes
23:00 Making the rope striped
25:00 Adding some environment to test the rope
26:30 Outro
Music:
ØDYSSEE - Rêverie https://chll.to/876404d6
Philanthrope, G Mills - Sand Castles https://chll.to/58bc4b7e
Gustav Gustav - Feels https://chll.to/b5a7ddd3