Learn how to create an Embers shader that doesn't require a sprite sheet or external texture! We'll be using automatically generated tri-mapped noise to create this effect.
This is a more advanced shader. If you were struggling to keep up, you may consider my ShaderGraph course: where I cover all of these nodes in more detail and with more examples.
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As always, all code from this video is available on GitHub:
Resources:
Learn more about ShaderGraph with my ShaderGraph Course:
ShaderGraph Documentation:
Scrolling UVs:
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Chapters:
00:00 Quick Overview & Package Versions
00:45 Create the Shader
01:15 Initial Variables & Graph Settings
02:00 Scrolling Noise 1 & Color
04:45 Scrolling Noise 2 & 3
07:05 Pulsing Flame Intensity
08:22 Refine the Pulsing
08:53 Try Out Other Shapes
11:00 Final Demo, Closing Thoughts, & How You Can Support LlamAcademy