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In this quick 6-minute tutorial, you'll learn how to pause your Unity game the right way. Pausing a game may seem like a simple task, but doing it in a scalable and efficient isn't as obvious as you'd think, and I haven't seen many other tutorial channels do it this way.
By the end of the tutorial, you'll have a solid understanding of how to implement a pause system in Unity that is both flexible and user-friendly. Whether you're a beginner or an experienced Unity developer, this tutorial is perfect for anyone who wants to learn how to pause their game in the right way.
Link to Download the FREE 2D Asset Pack seen in this tutorial:
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Contents of This Video: ------------------------------------------
00:00 - Intro
00:32 - Deactivating scripts (for small projects)
01:00 - Showing how our Input works
02:00 - Showing how the pause and menu currently works
02:28 - Adding a UI Action Map
03:09 - How to switch action maps during runtime
03:57 - Fixing the menu not being able to close
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