This video builds upon the first video of this tutorial series and is suitable for beginners. You will learn how to create a tap and a hold event at the same key by using the PlayerInput component.
The next episode will show you how to use auto-generated C# classes to handle inputs.
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00:00 Intro
00:16 Recap
00:40 Set up Unity Events for movement
03:31 Add a tap interaction
06:12 Add a hold (slow tap) interaction
07:24 Basic UI Showcase
08:26 Info + Upcoming Video
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