Data suggest that young folks under the age of 30 are spending a lot more time on social media and gaming and less time on TV and physical sports. In this episode, we have the CEO of Nazara Technologies,Krafton India, and Lila Games, leaders in the Indian gaming space. We also have Animesh Agarwal (8bit Thug), a protagonist of the Indian gaming Industry, turning gaming into a full-time career in India.
Given that gaming for young kids, today is what cricket was for Indians back in the day, we explore how one can prepare to become a part of the gaming industry: By either becoming a gamer, understanding specific skills needed and channels of monetization or by developing and publishing games, knowing how hiring in the gaming industry works and so on. In both of these cases, what remains common is specific skills and knowledge
Given that the industry is still in its nascent stages in India, we compare and contrast the climate of the gaming industry across geographies, break down what physiological aspects and latent human desires which make certain games tick. It could be chasing emotions, status, or making progress along with the opportunities that we are primed to capitalize on based on the current landscape of the gaming industry.
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#NikhilKamath Co-founder of Zerodha, True Beacon and Gruhas
Twitter: https://x.com/nikhilkamathcio/
LinkedIn: / nikhilkamathcio
Instagram: / nikhilkamathcio
Facebook: / nikhilkamathcio
#AnimeshAgarwal l - CEO of 8bit Creatives
Twitter: https://x.com/8bit_thug/
LinkedIn: / 8bitthug
Instagram: / 8bit_thug
#SeanHyunilSohn - CEO of Krafton India
Twitter: https://twitter.com/hisohn?lang=en
LinkedIn: / sean-hyunil-sohn-1670216
#JosephKim - CEO of Lila Games
Twitter : https://twitter.com/jokim1?lang=en/
LinkedIn: / jokim
Instagram: / jokim1
#NitishMittersain - CEO of Nazara Technology
Twitter: / mittersain
LinkedIn: / mittersain
Instagram: / nitishmittersain
Timestamps :
00:00 Introduction
0:40 - Nitish Mittersain Introduction
2:09 - What is Young President's Organisation (YPO)
5:15 - Nitish Mittersain Introduction Continued
7:00 - What do we Really think about listing a company? Pros and Cons
13:50 - Sohn’s Introduction: Life in South Korea
15:40 - Parallels between South Korean and Indian Societies
20:50 - What is an Esports Tournament?
21:35 - How did Sohn become Krafton India CEO?
24:35 - Why did Pubg get banned in India?
26:25 - Is the world becoming more fragmented?
29:40 - Indian Gaming ecosystem - Challenges & Opportunity
38:14 - Who is Joseph Kim? How did he get into Gaming?
42:25 - Animesh Agarwal / 8-Bit Thug Introduction
49:04 - How much do gamers/streamers earn in India?
55:20 - How should a 21 year old build a career in gaming?
58:28 - Where is Youth Spending Most time?
01:04:33 - How to target gaming crowd?
01:18:30 - What are Mid core, Casual, Hyper-casual Games?
01:23:20 - Monetising Game through In App Purchase vs Pay to Play
01:30:10 - What kinds of games succeed in India?
01:38:40 - Is the gaming industry failing?
01:41:40 - What’s working for Real Money Gaming?
01:53:06 - Games which will be relevant in 5 years?
01:57:15 - Building Game on Virtual Reality vs Augmented Reality
02:06:25 - What kinds of games succeed in India? Continued
02:15:42 - What are 5 Skill needed to make a game?
02:25:50 - Why is Gaming Design difficult in India?
02:30:30 - How to use Data Analytics in Gaming
02:32:50 - Advice from Animesh to start gaming
02:37:15 - WTFund