This is the first of a tutorial series on how to do basics in C++ and blueprints for common things people ask for, feel free to show support for the channel.
In this weeks episode we will be looking at RayCast or Line Tracing (depending on what you want to call it)
Honestly I cant remember if I got this from a tutorial or not so for that reason I wont claim this as my own work.
00:00 Intro
02:30 Actor Component
10:41 GetTracedActor
19:05 Add Trace Component To Character
21:07 Add Blueprint
22:27 Testing
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PC Specifications
Processor: Intel(R) Core(TM) i7-9700KF CPU @3.6GHz (8 CPUs), ~3.6GHz
Memory: 32768MB RAM
Graphics: Nvidia GeForce RTX 3070 (8GB)
Motherboard: Asus TUF Z390-Plus Gaming
Keyboard: Corsair K70 RGB (MX Silent Edition)
Mouse: Logitech G5
Microphone: Blue Yeti
OS: Windows 10 Pro
Network: Wired