Having designed my game with a unique mouse + keyboard control scheme, what does it look like to try and bring that to pads, and therefore other platforms? Turns out it is hard!
I've used the term "devlog" before for other kinds of video, but this is part of a new format where I just talk more loosely about my games (namely PokeyPoke right now, available to wishlist on Steam!) and GameMaker projects with no/little editing, while playing and showing it off a bit.
▶ PokeyPoke on steam: https://store.steampowered.com/app/10...
▶ Support my work: / shaunjs