How to persist variables across multiple Ink stories (Variable Observer) | Unity + Ink tutorial

Опубликовано: 08 Декабрь 2021
на канале: Shaped by Rain Studios
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In this video, I show how to persist variables across multiple Ink stories using a Variable Observer.

As an added bonus, I also show how to use the system to change something in the game based on something that happens in the Ink dialogue.

This can be used to add cause/effect between Ink stories and also to change things in the game depending on variables set in the Ink dialogue file.

Thank you for watching and I hope the video was helpful! 🙂

► INK + UNITY TUTORIAL PLAYLIST
The full Ink + Unity tutorial playlist that this video is part of can be found here.
   • Learn Ink (video game dialogue langua...  

► TIMESTAMPS
0:00 Intro
1:09 How it's going to work
3:47 Setting up the globals ink file
6:24 Creating the variable observer
9:00 Initializing the dictionary
11:07 Maintaining the dictionary
12:19 Referencing the dictionary
14:09 Outro

► OTHER UNITY DIALOGUE SYSTEM TUTORIALS
Here's a playlist containing all of the tutorials I've done around creating a Dialogue System in Unity.    • Learn Ink (video game dialogue langua...  

► GITHUB PROJECT
The '4-typing-effect-implemented' branch is what we started with at the beginning of this video, and the '5-variables-persisted' branch is the final result by the end of this video.
https://github.com/shapedbyrainstudio...

► MUSIC
The backing music is custom made by @themaykit.
  / themaykit  

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Come ask questions, suggest a video topic, or just hang out!
📱Discord ➔   / discord  

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Wishlist 'The Path of Ren' on Steam!
🎮 Steam (The Path of Ren) ➔ https://store.steampowered.com/app/16...

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► SUPPORT
Any support is much appreciated! I may receive a commission on any assets purchased using the below Unity Asset Store link.
🛍️ Unity Asset Store Affiliate Link ➔ https://assetstore.unity.com/?aid=110...
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