Inspired by: @t3ssel8r
I created a system to instantiate different types of foliage on terrains and other meshes. Its quite performant as everything is most of the work is handled on the GPU and the aesthetics fit the 3D pixel art style I'm going for.
I explain my approach to the system in the video.
If you are looking to create something similar, we are creating assets out of the tools.
The first one is out now! https://assetstore.unity.com/packages...
Music used:
lofi_design by Nosfer boss