In this part of creating procedural terrains in Unity, I will show you how to add multiple noise layers, referred to as octaves, to achieve a more realistic looking terrain. We will also adjust our shader, to be able to display textures on the terrain, based on its height.
CODE - https://github.com/Freedom-Coding/Pro...
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Sebastian Lague(procedural terrain tutorials) - • Procedural Landmass Generation (E01: ...
Timestamps:
00:00 What We Will Achieve Today.
00:20 Better Testing - Custom Editor
05:00 Multiple Noise Layers
09:30 Terrain Collider And Player
11:00 Textures
20:55 Bug Fixing
22:33 RESULT