Learn how to make a Ghost Placement or Hologram Shader in Unity ShaderGraph. You'll learn how to create procedural scan lines as well as the edge glow (fresnel).
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Chapters:
00:00 Topic Introduction
00:29 Core Components of the Shader
01:13 Get ShaderGraph Sample SubGraphs
01:39 The "Stripes" SubGraph
02:15 Create Ghost Placement Shader & Graph Configuration
03:04 Show Base Texture
03:40 Scan Lines
07:00 Why Depth Test & Depth Write?
07:52 Edge Glow / Fresnel
09:45 Material Configuration & Demo
10:15 Decouple Stripes from Mesh UVs
11:17 Final Demo, How to Support LlamAcademy