Game Engine Progress April 2013

Опубликовано: 30 Апрель 2013
на канале: Matthew Meeks
62
2

Goofing around.


Since March:
Added back the newly optimized lighting engine.
Added light when gun is fired.
Added vehicles and basic camera controller for following the vehicle.
Added snow cover simulation. (sped up in video for demonstration purposes)
Fixed various bugs with lighting. (especially shadows)
Added in sounds. (The only one heard in this video is the gunshot but there are many more)
Camera smoothing.
Multiplayer. (shown in video but not very obvious since I was the only player)
Dirt patches.
Various other bug fixes and adjustments.


Planned for May:
Gun texture fix.
Multiplayer displayed.
Seasons.
Airship type vehicles.
Model rendering optimizations.
Game menus and HUD.
NPCs (Implemented but heavy AI improvement is needed)
Birds.
Many more sounds.

May-June
Roads and paths.
Buildings.
Actual gameplay.


EDIT: Just realized I uploaded the wrong video. Don't have the time to upload the correct one at the moment but just note that the many shadow bugs seen in the video have been fixed.