In this podcast episode, the hosts delve into the catastrophic failures of recent 'woke' video games and explore the puzzling absence of a supportive woke audience. They discuss the severe underperformance of high-budget titles like 'Concord' and 'Dustborn,' theorizing why these games failed despite being heavily marketed to woke ideologies. The conversation expands to analyze the broader implications of wokeism in the culture, video game industry, and corporate environments. They also consider alternate theories about why woke signaling doesn't translate into tangible support and how this might signal a larger cultural shift.
00:00 Introduction: Can We Activate a Woke User Base?
00:18 Analyzing the Woke Market
01:38 The Video Game Industry's Woke Experiment
05:14 Case Study: The Failure of Concord
08:22 Case Study: The Failure of Dustborn
15:51 Theories on Woke Ideology and Consumer Behavior
19:18 Debating the Impact of Wokeism in Households
25:19 The Burden of Self-Victimization
28:14 The Decline of Video Game Quality
29:33 Woke Hiring and Cultural Impact
31:51 Elon Musk's Transition and Sacrifices
34:08 Combating Wokeism in Bureaucracies
35:36 The Inefficiency of Government Policies
41:54 Diversity and Representation in Media
45:19 Halloween Plans and Parenting