Data Binding in Unity can speed up your save times tremendously by keeping the persistent state of the game ready to save at a moments notice. Data binding is a fast and efficient way to save data quickly at runtime, and can help improve your data modelling. Let's build a Save/Load system to see this in practice.
NOTES: If using the SerializableGuid from the repo, don't forget the PropertyDrawer!
Support for saving Scriptable Object references using SerializableGuid has been added to the repository - feel free to check that out as well as several additional Serializable Types.
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▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 Overview
1:15 Save/Load System
8:15 Binding
Source code: https://github.com/adammyhre/Unity-In...
Assets Shown In This Video (Affiliate Links)
Cartoon Fantasy UI: https://assetstore.unity.com/packages...
Eole Foliage Shader: https://assetstore.unity.com/packages...
Dungeon Mason Tiny Hero Duo: (FREE): https://assetstore.unity.com/packages...
Kronnect Beautify: https://assetstore.unity.com/packages...
Slate Cinematic Sequencer: https://assetstore.unity.com/packages...
Protofactor Animals: https://assetstore.unity.com/packages...
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