Better Save/Load using Data Binding in Unity

Опубликовано: 25 Февраль 2024
на канале: git-amend
15,309
749

Data Binding in Unity can speed up your save times tremendously by keeping the persistent state of the game ready to save at a moments notice. Data binding is a fast and efficient way to save data quickly at runtime, and can help improve your data modelling. Let's build a Save/Load system to see this in practice.

NOTES: If using the SerializableGuid from the repo, don't forget the PropertyDrawer!

Support for saving Scriptable Object references using SerializableGuid has been added to the repository - feel free to check that out as well as several additional Serializable Types.

🔔 Subscribe for more Unity Tutorials    / @git-amend  

Discord:   / discord  

#unity3d #gamedev #indiedev

▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬

0:00 Overview
1:15 Save/Load System
8:15 Binding

Source code: https://github.com/adammyhre/Unity-In...

Assets Shown In This Video (Affiliate Links)
Cartoon Fantasy UI: https://assetstore.unity.com/packages...
Eole Foliage Shader: https://assetstore.unity.com/packages...
Dungeon Mason Tiny Hero Duo: (FREE): https://assetstore.unity.com/packages...
Kronnect Beautify: https://assetstore.unity.com/packages...
Slate Cinematic Sequencer: https://assetstore.unity.com/packages...
Protofactor Animals: https://assetstore.unity.com/packages...

Follow me!
https://linktr.ee/gitamend