This is an unnamed game engine being developed by Pongle Studios in java using the LightWeight Java Game Library (LWJGL). Monkey models exported from blender as a OBJ file paired with a texture.
The video seems a bit laggy at times because BandiCam seems to make openGL take the mouse movements a bit slowly for some reason.
Features so far:
OBJ Importing
Texture Mapping
Dynamic Lighting
Multiple Lights
In-Game Normal Generator
Camera Maths
ToDo:
Tessellation
Shadow Mapping
Displacement Mapping
Smoke
A bunch of other stuff