Chunk Loading & Adjustments | RANGER Devlog 3

Опубликовано: 15 Октябрь 2020
на канале: VARIGON STUDIOS
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#ranger #rangerdev #gamedev #pixelart
Wassup?! It's been a while. Sorry I haven't posted much about Ranger lately... but I hope you enjoy this Devlog. Let me know what you would like to see added next!

Last Episode:    • Story and Animations | RANGER Devlog 2  

Today we worked on a Chunk loading system, but... it failed! So I decided to continue with the non procedurally generated plan B. Next I decided to scrap the Orthographic Cave view and I converted the render engine to Unity's URP renderer. Now there's a day and night system (using 2D lighting) and a more optimized tilemap loop. I also created a re-centering player to origin system (which will probably change a bit) to keep us from getting to far from Unity 0 and creating issues with the engine. Finally I added a interactable tilemap for all of our items and... interactables.

If you like Ranger and want to be part of it's progress, consider becoming a patreon at   / varigonstudios   otherwise please share this video with your friends and family that would enjoy it!


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