Maya Camera Animation and Solutions to Problems You'll Face - And The Zolly Effect!!

Опубликовано: 03 Февраль 2023
на канале: Ihabiano
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All you need to know to do detailed animation, along with the most common issues you should expect and how to fix them. And how to achieve the Zolly Effect

3D artists without knowledge of animation are deemed to be weak. But 3D artists without are knowledge of at least camera animation, are most certainly missing out on what can enhance their presentations and portfolio appeal. The process can be intimidating, but if I can do it, then you can do it, and I hope this video helps you out. Timestamps below to save you the time:

Setting up the timeline numbers and framerate: 00:00
Keying and Animating: 02:15
Playtime speed solution: 7:25
Keying the In-betweens and automatic keying: 8:30
Fixing the only-1-playable view: 9:50
Important technical Keyframes adjustments: 11:00
Animator's best friend - The Graph Editor: 13:45
Eases and how to take them out: 15:35
Camera Animation: 16:35
MUST-KNOW - Point of Interest: 1725 (Maya calls it center of interest, other software call it point of interest.. the name doesn't matter anyway)
Bonus cool info about lights and Shadows: 19:15
Setting up the focal length: 20:35
Camera Keying: 21:33
Problematic Result of not keying everything that needs to be keyed and how to fix it: 24:10
Zolly (AKA Vertigo) Camera Effect: 25:36
Examples of Zolly from Plastic Glory: 26:23 (included additional insight on camera-felt technique for added cinematic drama)
MUST-KNOW - Euler Filter: solution of a problem that could be devastating if happened 27:40 (must keep this in your notes in case it happened)

Cheers!