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5 видео
Pretending to Be a Concept Artist - Legacy Devlog #2
Taming Coroutines - Unity Tips
Interactive Cutscenes with Branching Dialogues - Legacy Devlog #7
Different Kind of Pooling - Legacy Devlog #19
Hug
Walking on Walls - Astortion Devlog #28
Hazmat suit
Lights, Camera, Animation - Legacy Devlog #4
Pixel Art Animation. Reinvented - Astortion Devlog
Motion Canvas is now Open Source!
Deferred Lights - Pixel Renderer Devlog #1
Laying Foundations for the Dialogue System - Legacy Devlog #6
Smooth Parallax - Pixel Renderer Devlog #2
Keeping Track of Every Speaker in the Game - Astortion Devlog #25
A Little Reset - Channel Update
Next-Gen Pixel Art - Legacy Devlog #20
Bringing Foliage to Life using Physics - Legacy Devlog #9
Animating with Code - Motion Canvas
Creating Pixel Art Landscapes - Legacy Devlog #5
Interactive Foliage Shaders for Unity
Saving the World - Legacy Devlog #17
Could This Asset Be Code?
One Year of Motion Canvas
Breaking Down my Architecture - Legacy Devlog #18
Drop
Schrödinger's Levels - Legacy Devlog #27
Dynamic Conversations - Legacy Devlog #23
Teaching Players how to Play - Legacy Devlog #11
Recreating Darkwood's Vision Effect in Unity
Piecing the World Back Together - Legacy Devlog #16
Balance
Stretch
Stealing Control from Players - Legacy Devlog #22
Implicit Choices - Legacy Devlog #24
Reimagining Astortion | Devlog 0
Shrug
I Vanished to Make My First Game
Quitting my Job to Focus on Game Dev - Channel Update
Saying Goodbye to Animation State Machines
Changing the Game Animation Industry as We Know It - Legacy Devlog #15
Optional Variables - Unity Tips [2020.1+]