In my previous indie game devlog™, I showed you how I use Typewriter to design dynamic dialogue. Today, we're taking a look at two crucial systems that actually bring these conversations to life.
Support me on Patreon:
/ aarthificial
0:00 Implicit choices
2:24 How does dialogue work?
5:01 How do interactions work?
6:44 Final solution
=== Mentioned Games ===
The Stanley Parable
The Witcher 3
• Video
Uncharted 4
• UNCHARTED 4 PS5 Gameplay Walkthrough ...
Portal 2
Far Cry 4
• Far Cry 4. Hidden ending. Sitting at ...
Undertale
• Undertale (Genocide Run, No Commentar...
Hollow Knight
• Hollow Knight - Part 1 [4K, 60fps, an...
The Legend of Zelda: Breath of the Wild
• Video
Night in The Woods
• Night In The Woods - Full Game Walkth...
=== Tools I'm using ===
JetBrains Rider
Unity
Adobe Illustrator, After Effects, Premiere Pro, Audition, Photoshop
=== Music from Epidemic Sounds ===
https://www.epidemicsound.com/referra...
Luella Gren - There Is Something about the World:
• Luella Gren - There Is Something abou...