In this week's indie game devlog™, I'd like to show you how I handle input in Astortion. More specifically - how I allow different external systems to influence and override the player's input.
Support me on Patreon:
/ aarthificial
0:00 Introduction
0:30 InputProvider
1:33 Chain-of-responsibility
2:35 Summary
Thanks for watching!
made with Adobe Illustrator and After Effects