In this video, I partner with some of my students, John, Kai and Jazmin, to demonstrate how to calibrate a Blackmagic Studio 4k G2 Video camera to be tracked by Vicon Shogun for use in Virtual Production applications in Unreal Engine. This process allows for precise calculation of the camera's nodal point and lens distortion relative to the tracking crown position.
Special thanks to Jazmin, John and Kai for their help with this video.
Here are links to their profiles on LinkedIn in case you'd like to connect with them professionally in relation to their mocap/virtual production/unreal engine skillsets.... :-)
John:
Jazmin:
Kai: