This quick-tip video shows how to use Dynamic Materials in Unreal 5.5 (should also work in 5.4 ...and maybe.. in 5.3?) Dynamic Materials allow a single material instance to have lots of different looks in a single level, without the need to create duplicate instance assets in the Content Browser. This is particularly useful in Motion Design so template levels can be configured to use different colors and other parameter values depending on the motion design needs for various playout pages.