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JOBS are incredibly easy to schedule and can double (or sometimes more) your FPS depending on your use case. This system allows you to code safe-multi-threaded code for your games.
I hope you enjoy!
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Timestamps:
00:00 - Introduction
00:21 - Scene explanation
01:03 - optimizing the enemy movement into a manager
02:28 - JOBS explanation and setup
03:36 - Setting up the JOBS struct
06:51 - Scheduling a JOB
08:33 - Using IJob and getting data from Job
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