INSANE shooter with WAY too many bullets (Unity ECS Tutorial) - PART 2

Опубликовано: 09 Май 2024
на канале: Sasquatch B Studios
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If you've never used ECS before then this video is for you. ECS is great for game's with LOADS of entities, so I figured why not make a shooter that attemps something INSANE that a normal monobehavior approach wouldn't be able to handle (50 projectiles per frame....WITH physics and enemies you can damage)

I hope you enjoy! And I hope ECS inspires you to create more ambitious games!

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Timestamps:

00:00 - Introduction
00:15 - Adding collisions to bullets in ECS
02:46 - spawning enemies in waves
08:12 - spawning the enemies in a circle around the player, facing the player
11:32 - adding health to the enemies and making them damageable
13:04 - moving the enemies towards us and looking at us every frame

Free 2D Space assets:
https://prf.hn/click/camref:1100lwgBQ...

bitwise operators (CodeMonkey tutorial):
   • Unity Layers, Layer Mask, Bitmask, Bi...  

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