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In this Unity tutorial, we're going to create TEN 2D shaders using Shadergraph, and then we'll combine them into one master shader for 2 very simple reasons:
1 - It makes your life easier
2 - Some performance improvements (through SRP batching)
It can be quite the pain to want a certain effect for a character in your game, and go make a whole separate shader for it...you'll start to have a project flooded with multiple shaders and materials. So why not make ONE shader for ALL the effects you'll want in your game!
I really hope you enjoy guys, cheers!
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Timestamps:
00:00 - Introduction
00:10 - Why a master shader is more performant
01:29 - The End Result
02:22 - Pixel Art Shader
03:48 - Distortion Shader
05:48 - Outline Shader
09:04 - Emission Shader
09:52 - Hit Effect Shader
10:42 - Contrast Shader
11:22 - Brightness Shader
12:09 - Negative Shader
12:58 - Saturation Shader
13:32 - Hue Shift Shader
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