How To Make G-Major 219:
{VideoFX}
1st: Channel Blend
Normalize: OFF
Red Output
Red channel weighting: 0.0000
Green channel weighting: 0.0000
Blue channel weighting: 1.0000
Alpha channel weighting: 0.0000
Offset: 0.0000
Green Output
Red channel weighting: 0.0000
Green channel weighting: 1.0000
Blue channel weighting: 0.0000
Alpha channel weighting: 0.0000
Offset: 0.0000
Blue Output
Red channel weighting: 1.0000
Green channel weighting: 0.0000
Blue channel weighting: 0.0000
Alpha channel weighting: 0.0000
Offset: 0.0000
Alpha Output
Red channel weighting: 0.0000
Green channel weighting: 0.0000
Blue channel weighting: 0.0000
Alpha channel weighting: 1.0000
Offset: 0.0000
2nd: HSL Adjust
Add to hue: 0.940
Saturation: 1.000
Luminance: 1.000
3rd: Gradient Map
[************0***1***2***3]
0; R: 0, G: 0, B: 0, A: 0
1; R: 200, G: 0, B: 255, A: 255
2; R: 255, G: 125, B: 0, A: 255
3; R: 255, G: 255, B: 255, A: 255
Amount: 1.0000
Mode: Blend
4th: Pinch/Punch
Center:
X: -0.500, Y: 0.000
Amount: 1.000
Scaling:
Horizontal: 1.000
Vertical: 1.000
Proportional: ON
5th: Mirror
Angle: 90.000
Center: 0.500, 0.500
Background: 0.0, 0.0, 0.0, 0.0
{AudioFX}
Track 1
Method: élastique
Stretch Attributes: Pro
Pitch change: -7.00000
Formant shift: OFF
Track 2
Method: élastique
Stretch Attributes: Pro
Pitch change: -4.00000
Formant shift: OFF
Track 3
Method: None
Track 4
Method: élastique
Stretch Attributes: Pro
Pitch change: 8.00000
Formant shift: OFF
Track 5
Method: élastique
Stretch Attributes: Pro
Pitch change: 12.00000
Formant shift: OFF
Effect by: @LynnGrantzAnimate