Mix-&-Match Animations - Mixamo/MotionBuilder for Unreal Virtual Production - Part 4

Опубликовано: 21 Май 2021
на канале: Pixel Prof (NICKJFX)
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This is Part 4 in a series showing how to use Autodesk MotionBuilder to quickly blend and extend animation files from Mixamo for use in Unreal Engine animated Virtual Production projects.

This video shows how to mix-and-match different animations onto a single character's lower (hips and legs) and upper (torso, head and arms) body segments.

Part 1 Video:    • Characterizing a T-Posed Character - ...  
Part 2 Video:    • Story Mode Editing Animations - Mixam...  
Part 3 Video:    • Character & Animation Unreal Import -...