This video goes into detail on a few methods to achieve back light, as well as some implications about reflections and light and materials in general.
This is really useful for visual effects artists / compositors / lighting artists, especially for more complex art direction. Whether you're using Blender, Nuke, or Unreal Engine - or even filming your own shots - these art principles apply to all of the above.
If you missed the last video to see the FULL cg sequence with virtual production using Blender, Nuke, and Lightcraft Jetset, check out this video:
• New Tech! How I made PRO Level VFX i...
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If you're a VFX artist, aspiring compositor, or a beginner - who wants to make your shots look professional, Nuke compositing is an essential skillset.
We've build the most comprehensive VFX Compositing course with over 4,000 students enrolled, taught by industry professionals - check it out here:
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Looking for more creative advanced look-dev content like this? NK606 and The Blender Workshop both include a ton of lessons similar to the one in this video:
https://www.compositingacademy.com/nu...
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00:00 Introduction
00:13 Explaining Back Light for VFX & Filmmaking
03:33 CG Compositing (Detailing Edges)
07:18 Matching Lighting to Real Footage
07:58 Studying Small Reflections
09:14 Using Position Data in Nuke to make Noise
10:36 Re-lighting with Normals in Nuke