In this bonus episode of Deep Dive, Locke sits down with Nightdive Studios' artist Albert Marin Garau to discuss what went into remastering Killing Time, the process of recreating assets from scratch, favorite things about Killing Time: Resurrected, and more.
If you love Killing Time: Resurrected, be sure to show some love to our friends over at Ziggurat Interactive!
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Killing Time: Resurrected is available now!
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🟢 Xbox: https://bit.ly/4eUa2Nb
🔵 PlayStation: https://bit.ly/3TSIkbm
🔴 Nintendo Switch: https://bit.ly/4h3wIwi
🟡 Steam: https://bit.ly/4h3wDZw
🟣 GOG: https://bit.ly/4eQMIQ2
🟠 Humble: https://bit.ly/3Ukgmpp
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⏰ Timecodes ⏰
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0:00 - Intro
0:50 - What is Killing Time?
2:00 - Working on the PC version with 3DO assets
6:10 - Challenges with enemy sprites
8:39 - Recreating assets from scratch
10:18 - Doing similar work on other Nightdive titles
14:00 - Working on the lighting system for Killing Time: Resurrected
16:40 - Favorite things about Killing Time
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