In this bonus episode of Deep Dive, Locke sits down with Nightdive Studios' developer Seth "END" to discuss what went into remastering Killing Time: Resurrected.
If you love Killing Time: Resurrected, be sure to show some love to our friends over at @ZigguratInteractive
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Killing Time: Resurrected is available now!
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🟢 Xbox: https://bit.ly/4eUa2Nb
🔵 PlayStation: https://bit.ly/3TSIkbm
🔴 Nintendo Switch: https://bit.ly/4h3wIwi
🟡 Steam: https://bit.ly/4h3wDZw
🟣 GOG: https://bit.ly/4eQMIQ2
🟠 Humble: https://bit.ly/3Ukgmpp
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Connect With Us!
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IG ➡️ / nightdivestudios
Twitch ➡️ / nightdivestudios
Tik Tok ➡️ / nightdive.studios
Discord ➡️ / discord
Facebook ➡️ / nightdivestudios
X | Twitter ➡️ https://x.com/NightdiveStudio
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Subscribe to the Deep Dive Podcast!📱
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➡︎ YT: @Nightdivestudios
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➡︎ iHeartRadio: https://bit.ly/3RzZx8j
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⏰ Timecodes ⏰
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0:00 - Intro
0:39 - Working with Nightdive
2:57 - Developer training background
4:06 - Approach to a development puzzle
5:47 - Where to start with Killing Time: Resurrected
7:10 - Role on Killing Time: Resurrected
9:38 - Staying faithful to the original Killing Time
10:30 - Adding lighting to the game
12:39 - Communication between devs and artists
14:29 - What's something you want to shout out that you worked on?
17:17 - What is your intention with the remaster of Killing Time: Resurrected?
20:21 - A passion-driven project
21:57 - Tough times for the games industry
23:28 - Challenges for the project
25:15 - Bridging the gap between devs and the audience
28:09 - The process of creation
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#nightdive #deepdive #podcast #atari #ziggurat #killingtime #killingtimeresurrected