After the release of Metal Gear Solid V: Ground Zeroes, fans were in love with the core gameplay of Metal Gear Solid V and itching for the full release. Fans would have to wait 18 long months, but eventually, Metal Gear Solid V: The Phantom Pain would be released to the public. The game would be universally acclaimed, with many praising it for its varied mechanics, level of player freedom, open world design, cast performances and so much more. But now, it’s been 9 years since the game’s initial release, and I’m finally getting around to playing this game for the first time after hearing that it’s one of the best stealth games ever made for nearly a decade. So was all that praise really deserved? Well, let’s talk about it.
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Metal Gear Solid V: The Phantom Pain is a 2015 action-adventure stealth video game developed and published by Konami. Directed, written, and designed by Hideo Kojima (as his final work at Konami), it is the ninth installment in the Metal Gear franchise, following Metal Gear Solid V: Ground Zeroes, a stand-alone prologue released the previous year. Set in 1984, nine years after the events of Ground Zeroes, the story follows mercenary leader Punished "Venom" Snake as he ventures into Soviet-occupied Afghanistan and the Angola–Zaire border region to exact revenge on those who destroyed his forces and came close to killing him during the climax of Ground Zeroes.
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