Often considered an anti-pattern, the Service Locator offers a unique approach to managing dependencies in software design, particularly within the context of game development in Unity. This video dives into the construction of a Service Locator, demonstrating how it can operate efficiently across different scopes – at the level of individual game objects, entire scenes, and globally across the entire application. We will explore its relationship with principles like Dependency Inversion / Inversion of Control.
By the end of this tutorial, you’ll understand how to implement a Service Locator that efficiently manages service lifecycles and dependencies, providing a centralized point for service lookup without tightly coupling objects to their dependencies. Whether you're building a small indie game or a large-scale project, this guide will illuminate how a Service Locator can provide a flexible alternative to other dependency management strategies.
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▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 Overview
02:40 Service Manager
04:36 Service Locator
13:25 Using a Service Locator
Source code: https://github.com/adammyhre/Unity-Se...
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