Playables are a powerful feature in Unity, and using the PlayableBehaviour class, we're going to add audio to the Playable Graph. We will dive into how to utilize ScriptPlayable, AudioClipPlayable, and ExposedReference to create dynamic and flexible audio implementations. Additionally, we'll cover the Awaitable class to manage asynchronous operations efficiently. Whether you're a beginner or an experienced developer, this tutorial will provide you with the knowledge and tools to integrate audio seamlessly into your Playable Graphs.
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▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 Configuration
2:43 PlayableBehaviour
5:25 Adding a ScriptPlayable to the Graph
9:30 Adding AudioMixerPlayable and AudioClipPlayable
11:42 Coroutines to Awaitable
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