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Clean Code using the Strategy Pattern
EASY Unity Enemy AI using a State Machine
Build a Netcode Kart Game in Unity - Controller and Drifting
Improve Your Unity Code with MVC/MVP Architectural Patterns
Optimize Game Sounds: Pooling Audio Sources in Unity
The Unity HACK that the PROS know
SIMPLE Tip For Better Unity Game Architecture
Build a Netcode Kart Game in Unity - AI Opponents
Implementing Unity Lobby, Relay and Editor Multiplayer Play Mode (Its AWESOME!)
AUTOMATE Unity Project Setup (and 15 Essential Assets for 2024)
R3: Observer Pattern on Steroids
Its EASY to think your code will always be UGLY!
How I Simplify Unity Development with the Façade Pattern
Learn to Build an Advanced Event Bus | Unity Architecture
3D Platformer in Unity - Advanced C# Spawn System (Part 3)
Get Started with Custom Unity Packages (Step by Step)
Unity Player Camera with Obstacle Avoidance
PlayableBehaviour - C# in Unity's Playable Graph
Unity Playables is Actually a Game-Changer
Build a Rail Shooter in Unity: Splines and Player Controller (Part 1)
Day Night System | Events, Dial, Skyboxes and PostProcessing
Optimal Goal-First Pathfinding - D* Lite
3D Platformer in Unity - Player Controller (Part 1)
How to Implement Blackboard Architecture in Unity C#
When, Why, and How to use Builder and Fluent Builder Programming Patterns
Essential Elements of Cinemachine 3.1
Additive Async Multi-Scene Loading in Unity
How to Code Behaviour Trees in Unity C#
UI Toolkit Runtime Data Binding and Logic
3 Unity Tricks: Gravity Wells, Right Angle Flips, and Moving Platforms
Learn Unit Testing for MVP/MVC Architecture in Unity
Keybind the Unity Inspector Lock Icon to a Hotkey Shortcut
Fix Mixamo Animations Automatically in Unity (Animation Post Processor)
Unity Netcode Lag Compensation using Extrapolation
Utility AI: Mastering Smart Decisions in Unity!
Service Locator: Inversion of Control in Unity C#
Better AI in Unity - GOAP (Goal Oriented Action Planning)
How to do MORE with the Observer Pattern
Memento: Capture Game State Snapshots in Unity
3D Platformer in Unity - Jumping Onto Moving Platforms (Part 2)
Create Baldur's Gate Style Dice in Unity
Using and Customizing Unity's NEW Behavior Graph
Build Procedural UI with Callbacks and Manipulators
UniTask: How It Replaces Coroutines, Tasks and Awaitable
Unity Netcode 100% Server Authoritative with Client Prediction and Reconciliation
AVOID These Programmer Resume Mistakes!
Mediator Pattern - Reduce Chaotic Dependencies
Better Save/Load using Data Binding in Unity
Anatomy of an Advanced Player Controller
How to Serialize Interfaces in Unity (Drag and Drop Support)