Develop procedural Extrapolation that goes beyond the basic implementation provided with Netcode for GameObjects. This video is Part 2/2 about handling prediction, reconciliation, and other techniques related to lag and cheating in multiplayer games!
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▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 Intro
1:19 Client-Server Reconciliation
4:22 Latency and Extrapolation
16:00 Testing
18:20 Free Tools
20:00 Outro
Source code: https://github.com/adammyhre/Unity-Mu...
KART Models used in this video
https://opengameart.org/content/modul...
Open Source Projects
https://github.com/VeriorPies/ParrelS...
https://github.com/mminer/consolation...
https://github.com/Huntrox/CommandCon...
Asset Store (Affiliate Links)
https://assetstore.unity.com/packages...
SYNTY Racing Kit: https://assetstore.unity.com/packages...
Cartoon Remaster VFX (FREE): https://assetstore.unity.com/packages...
Casual Game SFX (FREE): https://assetstore.unity.com/packages...
DOTween (FREE): https://assetstore.unity.com/packages...
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