Serializable Interfaces in Unity give you the ability to drag, drop, and serialize objects that implement a specific interface in Inspector fields, enabling powerful, type-safe assignments. Using a custom attribute, you can restrict assignments to components implementing a particular interface. Or use an open generic type that supports serialization of references, enforcing both base types and interface types. This setup leverages custom editor tooling and reflection for seamless Inspector integration, enhanced validation, and intuitive drag-and-drop functionality.
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▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 Require Interface Attribute and Interface Reference
6:38 Interface Reference Drawer
12:38 Adding Label Hints
16:12 Require Interface Drawer
Source code: https://github.com/adammyhre/Unity-Se...
More Useful Code:
https://github.com/adammyhre?tab=repo...
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/475...
Assets Shown In This Video (Affiliate Links)
Odin - https://assetstore.unity.com/packages...
Odin Validator - https://assetstore.unity.com/packages...
Hot Reload: https://assetstore.unity.com/packages...
Hierarchy Icons: https://assetstore.unity.com/packages...
Better Transform: https://assetstore.unity.com/packages...
Better Mesh Filter: https://assetstore.unity.com/packages...
Editor Console Pro: https://assetstore.unity.com/packages...
Any Object Finder: https://assetstore.unity.com/packages...
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