Learn how to load multiple scenes asynchronously and additively, at the same time in Unity, with plenty of customization and a load screen. Load and Unload multiple scenes at the same time with less overhead and continuous progress reports!
NOTE: To follow along with this video, you need to use Unity 2023.1 or greater. Unity 2023.1 introduces support for a simplified asynchronous programming model using C# async and await keywords. Most of Unity’s asynchronous API supports the async/await pattern, including AsyncOperation.
https://docs.unity3d.com/2023.2/Docum...
If you are using a version of Unity before 2023, you can use extension methods from the Unity Utils repository to convert AsyncOperations to Tasks that you can await.
https://github.com/adammyhre/Unity-Ut...
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▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 SceneReference Type
2:14 Scene Group Manager
9:20 Scene Loader
SceneReference Open Source
https://github.com/starikcetin/Eflatu...
Source code: https://github.com/adammyhre/Unity-In...
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