Giving Personality to Procedural Animations using Math

Опубликовано: 29 Июнь 2022
на канале: t3ssel8r
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It's been a while since the last video hasn't it? I've made quite a bit of progress since the last update, and since one of the things I worked on was some procedurally animated characters, I decided to make a video about the subject. In particular, this video highlights the entire process from initial motivation, to the technical design, technical analysis, and game design considerations.

Codeer's video on procedural animation:    • Unity procedural animation tutorial (...  
Twitter thread about rope animation:   / 1470039981502922752  
Semi-implicit Newton's Method: https://en.wikipedia.org/wiki/Semi-im...
Verlet Integration: https://en.wikipedia.org/wiki/Verlet_...
Pole-Zero Matching: https://en.wikipedia.org/wiki/Matched...

Math animations made using the community-maintained version of manim: https://www.manim.community/

Timestamps:
0:00 intro
1:43 second order systems
7:03 implementation
8:55 testing
9:50 stability
13:30 conclusion

Music:
lofi geek - give me
lofi geek - souls
lofi geek - real
lofi geek - two lifes
lofi geek - lights

#SoME2