Now that the visual design and graphics pipeline are in a stable-ish state, I've been (slowly) working on gameplay design and tuning. One of the first things that I ran into was the problem of building a player-transparent aim assist that helps the player aim with an analog controller without wrestling fine control away from the player. I thought it was a sufficiently interesting subject, so I made a video about it, in the spirit of 3Blue1Brown's SoME challenge, though my timing's a bit late.
Timestamps:
0:00 intro
1:12 Hades code
2:19 Death's Door code
2:48 problems
3:54 math
8:10 constraints
9:34 closing remarks
Music:
lofi geek - give me
lofi geek - souls
lofi geek - real
lofi geek - two lifes