In this episode, we explore a subject that was only tangentially related to my game project: rendering pixel art with anti-aliasing. Applications for this technique range from anti-aliasing for pixel-art textures in low-poly games like Minecraft, to games that primarily feature pixel art sprites in 3D environments, like Octopath Traveler. This video was submitted as an entry to the #SoME3 competition.
Check out some extra discussion of the topics covered here over on Patreon:
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Timestamps:
00:00 The aliasing problem
01:18 An existing solution
01:41 Background knowledge
02:49 First shader
03:42 Distortion
04:17 Box filter
06:07 The problem
07:12 The solution
08:31 Final shader
10:27 Transparency
11:24 Gameplay
Music:
lofi geek - give me
lofi geek - souls
lofi geek - real
lofi geek - two lifes
lofi geek - lights