Date of Recording: 2020-10-19
Running in a 3D engine gives us the possibility to have perfect water reflections for very little effort. In this case, a custom orthographic light probe is generated for the water surface, which captures the reflection from the perspective of the viewer. The water shader then blends this reflection with the refraction for a final look.
The artist can control the blending colors and transparencies in order to fine tune the effect in different lighting conditions. For now, I am doubling as the artist, and I am fairly happy with how the results turned out. The water looks really nice when paired with the dynamic clouds.
Water shader: • 3D Pixel Art Water Shader
Cloud shader: • Cloud Shader with a Pixel Art Aesthetic